Property

Pathfinder Society Vanities

A list of the available vanities for characters in pathfinder society to purchase.

Property

When not adventuring, many Pathfinders enjoy homes of their own where they can relax, raise families, or keep bulky spoils of their many exploits.

Absalom Townhouse (15 PP)

Finding that you enjoy life in the big city, you have made a home for yourself near the Grand Lodge in the City at the Center of the World.

You gain a +4 circumstance bonus, usable one per game session, on any Knowledge (local) check or diplomacy check made to gather information regarding your home district, and a permanent +2 circumstance bonus on Bluff, Diplomacy, Intimidate, and Sense Motive checks made against residents of that district.

Caravan (5 PP)

You own a controlling share in a caravan that makes regular trips through the Inner Sea region. You aren't required to maintain a presence in the caravan, and thus do not need to accompany the caravan as it makes its journeys, but you do shoulder some of the responsibility of ownership. For the most part, this means handling things like representing the caravan's interests to important merchants, politicians, and aristocrats.

When you first purchase your caravan, you must decide how you wish to represent the caravan's interests--this decides what additional skill you can use to make Day Job checks.

If you wish to represent the caravan as an upstanding citizen and above-the-board merchant, you can use Diplomacy to make Day Job rolls.

If, on the other hand, you wish to skirt the laws, focus on smuggling, and otherwise use deception to maintain the caravan's success, you can use Bluff to make Day Job rolls.

Finally, if you want to have your caravan be especially well guarded and use blatant shows of force to get what you need, you can use Intimidate to make Day Job rolls.

Coastal Island (30 PP)

A manor in the country isn't isolated enough for you, and you have instead procured a small island a short distant of the coast of your choice. Too small and insignificant to show up on most maps, this island is nevertheless your haven of solitude, or serves as an out-of-the-way location where you can throw scandalous parties, conduct dangeruos research, or simply meditate in silence without raising any eyebrows.

Owling a coastal island increases the number of followers you can retain any one time by +2

Country Estate (20 PP)

Life in the city allows only so much space to roam, and a limited amount of privacy. A country estate affords you a much larger, rural home, located in a nation of your choice.

When in that nation, you gain a +2 bonus on Knowledge (geography) and Survival checks.

Farmstead (5 PP)

You own a fully functional farm located just outside a larger city, such as Absalom, Egorian, Almas, or Oppara. This farmstead includes a sizable farmhouse, a barn, and a plot of land suitable for raising livestock or growing crops.

If you own a farmstead you can use Handle Animal to make Day Job rolls.

Ship (10 PP)

You own a maritime vessel that you use for trade, transport, or military purposes. This ship comes complete with a crew and earns enough money through normal operation to be self-sustaining, but isn't necessarily profitable on its own.

When you require passage at sea, you may choose to take your vessel instead of an unfamiliar ship hired by the Society to deploy you and your party.

You gain a +2 circumstance bonus on Profession (sailor) checks and it becomes a class skill for you. You may use Profession (sailor) checks to make Day Job rolls.