Memberships

Pathfinder Society Vanities

A list of the available vanities for characters in pathfinder society to purchase.

Memberships

In addition to membership in one's faction and the Pathfinder Society as a whole, there are many organizations, cults, clubs, and societies to which Pathfinders may belong.

All of these memberships are available in Absalom automatically--whether or not memberships are available in other cities depends on the GM.

Assassins' Guild (4 PP)

A practical Pathfinder recognizes the benefit of being on good terms with the local assassins' guild.

While not necessarily an active assassin, you belong to an established assassins' guild, and gain a +4 circumstance bonus on any single Bluff, Diplomacy, Intimidate, or Sense Motive check when dealing with other assassins of any guild, usable once per game session.

Green Faith (4 PP)

Whether a druid or not, you have an undying respect for nature and value its protection above nearly all else.

Your affiliation with the Green Faith has given you special insight into the natural world, providing you with a +2 circumstance bonus on all Knowledge (nature) checks.

Hunting Lodge (2 PP)

You are a master hunter and have been recognized as such by being invited to join an elite hunting lodge. As a member, you may take part in special hunts for rare and exotic prey each year, both on restricted hunting grounds and in the wild.

You can use Survival to make Day Job rolls.

Prophets of Kalistrade (4 PP)

You adhere to the philosophy of the Prophecies of Kalistrade, made popular in the mercantile nation of Druma. As such, you follow strict sexual and dietary restrictions, and hold the amassing of vast personal wealth as your primary motivation in life.

You may, at any time while maintaining the strictures of the Kalistrade, reroll any single Day Job roll for the cost of 1 PP. You must take the result of the reroll, even if it is lower, an no single check may be rerolled more than once.

You may only purchase this vanity if you have no patron diety, and conversion to another faith later negates the benefits this vanity provides.

Restful Pathfinders' Lounge (2 PP)

Decades ago, a group of affluent Pathfinders founded the Restful Pathfinders' Lounge, a members-only club in the Petal District of Absalom, where they could relax while not adventuring, while simultaneously avoiding having a venture-captain tell them they weren't busy enough. Without the riffraff of a public tavern present, they may spind time with their closest companions and enjoy a good brandy or a light smoke in peace and quiet.

When in Absalom, you may gain the benefit of 8 hours rest in only 6 hours when they are spent at this private club.

Riftwardens (6 PP)

Your experience dealing with the denizens of other planes as a Pathfinder has opened doors for you with the secretive Riftwardens, a group whose members seek to close extraplanar portals and keep balance with the Great Beyond.

As a free action, you can gain a +4 circumstance bonus on a single Knowledge (planes) check once per game session.

Additionally, you receive a +1 morale bonus on all attack and damage rolls against members of the Blackfire Adepts.

Temple (4 PP)

Regardless of your class, you are an active member of your local temple or place of worship. Your commitment to seeing your faith prosper and grow has ingratiated you with the local clergy, and you may even hold a spot among them when not out adventuring.

You can use Heal to make Day Job rolls.

Once per game session, if you have access to an operating temple of your faith, you can have a cleric cast either cure moderate wounds or lesser restoration on yourself or one of your allies, free of charge. You must visit the temple to receive this attention.

Thieves' Guilde (4 PP)

Nearly every community, from the smallest village to the teeming metropolis, has a criminal underground, and most have one or more thieves' guilds to look out for the interests of those on the opposite side of the law.

As a member of one such thieves' guild, you gain a +2 circumstance bonus on Sleight of Hand checks to steal items without being noticed. You can use Sleight of Hand to make Day Job rolls.