Followers

Pathfinder Society Vanities

A list of the available vanities for characters in pathfinder society to purchase.

Followers

Not every Pathfinder is a natural loner or forced by circumstance to work in a team with others like him. In face, some have small retinues of underlings who travel with them, taking care of menial tasks and hoping to soak up some of the glory that comes from adventuring with a member of the Pathfinder Society.

All of the followers listed below are noncombatants, and should be utilized as flavor for a character, not as a means of slowing down the game and overcomplicating the board with unneeded minis.

You can have a maximum number of followers equal to your Charisma bonus (minimum of 1); you may dismiss a follower from service at any time if you wish to gain different followers, but do not regain spent Prestige Points when you do so. If your Charisma is lowered by an effect, this does not impact any followers you may have already purchased, but does affect the number of new followers you can gain.

Chronicler (10 PP)

A Pathfinder has a lot to remember, especially if she hopes to report every detail back to the Decemvirate for publication. Some memory-challenged Pathfinders employ ambitious underlings to document their accomplishments, their interactions, and sometimes even their fristrated mumblings for posterity.

Once per game session, you may ask your GM to repeat a detail about your mission, some esoteric backstory element or the name of an NPC that you have otherwise forgotten by consulting with your chronicler.

Foreign Contact (2 PP)

Pathfinders typically meet many potential allies in their travels throughout the world.

You may establish a contact in any city you have visited for the listed Prestige Point cost. When in that city in the future, your contact grants you a +4 circumstance bonus on Diplomacy checks made to gather information and Knowledge (local) checks regarding that location.

This bonus does not stack with the standard +4 bonus on any skill check granted by spending 1 PP and available to members of any faction.

Guide (2 PP)

You employ the services of a local guide to lead your expedition into foreign territory.

This guide serves you for a single Pathfinder mission, and grants a constant +2 circumstance bonus on all Knowledge (Geography or local) checks as well as on Survival checks to avoid becoming lost or to find hidden trails.

Herald (1 PP)

Egos tend to run strong in the Pathfinder Society, and some members want everyone to know when they have arrived.

You gain the service of a herald to announce your presence and accomplishments at any social gathering, be it a formal ball, theater performance or diplomatic negotiation.

Hunter (3 PP)

You gain the assitance of a skilled hunter who has honed her skills through her career or for sport.

Choose one creature type or subtype (as a ranger's favored enemy). The hunter provides you a +2 circumstance bonus on all Survival checks made to track creatures of that type.

Porter (5 PP)

You procure the services of a strong porter to help you carry heavy or bulky spoils from your many explorations. A porter can generally be used to carry up to 100 pounds of gear without slowing down, or up to 300 pounds of gear at encumbered speed. The porter may not assist with any other Strength-based checks.

Seneschal (2 PP)

This dedicated servant keeps your affairs in order when you are away from home, ensuring that your porperty is maintained, your correspondence is kept up to date, and so on.

While you are present, the seneschal tends to your wounds, assists you in preparing for future adventures, and ensures that you may focus on your duties as a Pathfinder instead of the day-to-day business of keeping your property.

When you rest at your home, you automatically heal as if under long-term care using the Heal skill.

In order to gain the service of such an individual, however, you must own property or a business, either in Absalom or elsewhere.

You may retain the services of one seneschal per property--senechals do not count against the normal maximum number of followers you can retain at a time.

Squire (4 PP)

This attendant assist you with handling your mount while you are indoors or otherwise unmounted, and provides assistance with donning and removing armor when not in battle. She may have ambitions of one day following in your footsteps, but currently receives satisfaction simply knowing that she aids you in your adventures.

With a squire, you need not worry about purchasing or paying for a mount's food or stabling.